Halfling Burrow (Spell) (Midnight)
{{Spell
| name=Halfling Burrow
| school=Transmutation
| lvl= Cha 3, Drd 3
| comp= V, S
| casttime= 1 standard action
| range= Touch
| tsea=t
| subj= One touched patch of earth
| dur= 1 hour/level (D)
| save= None
| sr= No
}}
When this spell is cast, the channeler touches the earth. This immediately opens a small hole in the ground, into which Small or Medium creatures can slither. The hole leads to a small but warm and cozy burrow that is 5 feet beneath ground level. The burrow will hold one Small creature per caster level; for purposes of this spell, Medium creatures take up the space of two Small creatures. Large creatures count as eight Small creatures, and must make DC 30 Escape Artist checks to even fit through the hole.
The caster of the spell can open or close the hole leading to the burrow at will with a simple touch of the hand, but no one else can open or close the hole. The earth can be dug through as normal, however. The interior of the burrow is comfortable and warm, protecting those within from any extreme weather conditions and providing them with the equivalent of an endure elements spell against extreme temperatures. There is no food, water, or light in the burrow,
however, and those who intend to stay inside for any length of time will want to bring their own supplies. Finding the hole from outside is very difficult, requiring a Survival or Search check of DC 30.
A side effect of the halfling burrow is its ability to make those inside comfortable. Provided they bring enough food with them, creatures who spend at least four hours inside the burrow emerge as if they had had a full night’s rest, up to and including the recovery of spell energy and natural healing.